Zigzagzigal's guides. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's guides

 
 The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have oneZigzagzigal's guides  Rise and Fall Expansion

I've been thinking about a strategy that might use all (or the strongest ones) the Egyptian uniques. A general strategy. Powerful at science and religion alike, Arabia offers plenty of options. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. 127 ratings. Zigzagzigal's Guide to Japan (BNW) By Zigzagzigal. 65 ratings. Zigzagzigal's Guide to Assyria (BNW) by Zigzagzigal. Aiding you in your endeavour is quite possibly the game's strongest economy. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Pre-Rise and Fall content packs. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Pre-Rise and Fall content packs. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Use map pins to mark out spots six tiles. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. From u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. Zigzagzigal [author] Aug 7, 2017 @ 2:41am. This guide goes into plenty of detail about Greek strategies, uniques and how to play against them. Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. The Huns are an aggressive, early-game focused civilization. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. start looking up guides, set goals like 4 cities by turn 50. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or. Persia - Nader Shah. Introduction. Rise and Fall Expansion. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Diplomacy is Spain's weakest victory path. Rise and Fall Expansion. Strategies/Tricks. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. Reaching its peak in the Renaissance era, Spain dominated. Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. 28 ratings. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Note: This guide requires the Rise and Fall expansion. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. ago. 218 ratings. On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. Since Rise and Fall, Mongolia's core strategy hasn't changed - find horses, build Ordu buildings, spam Keshigs and Knights - but various changes have affected Mongolia's game. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 28 ratings. Terminology used in this guide and not in-game is explained here. Combined they’d make an incredibly well rounded, in depth, but also useful at a glance guide. Following this guide requires the Gathering Storm expansion. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's Guide to India (BNW) By Zigzagzigal. Your charm will establish indestructible alliances with the strongest leaders of. Sweden is best at cultural victories and strong at diplomatic ones as well. Following this guide requires the Gathering Storm expansion. 170 ratings. Sumeria is all about starting strong. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. This guide is divided into multiple sections explaining how best to use and play against this specific civ. [New Medium Level Boss] - The Queen Black Dragon! r/2007scape • Runescape was the first game I ever used the name Zigzagzigal in!Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) Added: May 9, 2021, 2:51am UTC GameplayLists Guides 0. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 140 ratings. The Maya work best settling all their cities within six tiles of the capital. 184 ratings. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. This guide is divided into multiple sections explaining how best to use and play against this specific civ. These guides are no longer updated. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Introduction. Zigzagzigal's Guides - Kublai Khan for China and American Persona Packs. 71 ratings. #1. Zigzagzigal's Guides - France (GS) Von Zigzagzigal. Likewise, he had been co-emperor (a junior ruler) many years. Award. Terminology used in this guide and not in-game is explained here. As always, the guide provides an overview of each of Ethiopia and Menelik's unique abilities and units, and then goes into greater detail on how to put it all together in an actual game. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. . Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. 210 ratings. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. Here, I detail strategies and counter-strategies for Byzantium. Spain carries great power during the Age of Discovery, combining both religious and military strengths. As Military Tactics is no longer a dead-end technology, the main Zulu. Rise and Fall Expansion. Combined with the Khmer's +1 amenity bonus for Aqueducts, the Khmer can now ignore the need for amenities from other sources for quite some time. Here, I detail strategies and counter-strategies for Byzantium. This guide goes into plenty of detail about Russian strategies, uniques and. Award. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. The Ottomans have advantages in nearly every aspect of warfare. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. Following this guide requires the Gathering Storm expansion. Following this guide requires the Gathering Storm expansion. Following this guide requires the Gathering Storm expansion. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. France offers a wonder-heavy route to cultural victory. The clarifications section clears up. This guide is divided into multiple sections explaining how best to use and play against this specific civ. This guide goes into plenty of detail about French strategies, uniques and how. If you’ve new to u/zigzagzigal ’s guides are the best guides around for CIV. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Spanish strategies, uniques and how to play against them. Unusually amongst diplomatic nations, it does better building tall rather than wide. Guides written by the community can be a useful resource for gameplay and configuration issues. 91 ratings. Zigzagzigal's Guides - France (GS) Av Zigzagzigal. Introduction. 123 ratings. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). These guides are no longer updated. Basically ignore Lithuanian Union and Winged Hussars when thinking about how to play Poland; the other two abilities are plenty. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Basil's Cathedral and Ruhr Valley in the same city, you can. Pre-Rise and Fall content packs. Zigzagzigal's Guides - Nubia (GS) by Zigzagzigal. 1 . The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Zigzagzigal's Guides - Nubia (R&F) โดย Zigzagzigal. Germany is great for warmongering: extra military policy slot, bonus against city states, unique district for production to churn out units. Hidden features are unique features civs have which aren't described or explained in-game - both positive and negative. It has strong culture generation, but lacks advantages to tourism generation. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Terminology used in this guide and not in-game is explained here. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The Ottomans have advantages in nearly every aspect of warfare. This guide goes into plenty of detail about English strategies, uniques. Very true! Legions without a. Following this guide requires the Gathering Storm expansion. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. With a good exploration bonus, they get a decent start going to help you get there. Introduction. One thing this allows Georgia to do is place cities more aggressively, knowing they. Zigzagzigal's Guide to Spain (BNW) By Zigzagzigal. Zigzagzigal's Guides - Russia (R&F) By Zigzagzigal. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. These guides are no longer updated. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. This alone is a massive advantage. The civ's start bias, if it has one. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guide to France (BNW) By Zigzagzigal. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Following this guide requires the Gathering Storm expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. These guides are no longer updated. The "Other Guides" section of every Vanilla guide has links to every other. The civ's uniques. 535K subscribers in the civ community. Here, I detail Phoenician strategies and counter-strategies. Zigzagzigal's Guides - Civ Summaries (Vanilla) By Zigzagzigal This guide introduces all the Civs in the game with a quick rough outline of how to play as them,. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. These guides are no longer updated. You can also use the River Goddess pantheon to make those quickly-built riverside Holy Sites add both +2 housing and +2 amenities. Zigzagzigal's Guides - Zulus (GS) by Zigzagzigal. Rise and Fall Expansion. 2. Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. Zigzagzigal [author] Apr 23, 2021 @ 2:43pm. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. This guide goes into plenty of detail about Oriental strategies, uniques and select to play. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Rise and Fall Expansion. Zigzagzigal's Guides - Civ Summaries (GS) By Zigzagzigal This guide introduces all the civs in the game with a quick rough outline of how to play as them,. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Most comparable civs wouldn't get general strength bonuses above +5,. This guide goes into plenty of detail about Zulu strategies, uniques and how to play against them. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Tricks are interesting and/or unusual things you can do with a civ's uniques or starting bias. 76 ratings. Polynesia is Civilization 5's premier coastal cultural Civ. . Spain is an unusual Civ of greater potential than first meets the eye. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Following this guide requires the Gathering Storm expansion. These guides are no longer updated. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to Zigzagzigal's Guides. Terminology used in this guide and not in-game is explained here. Babylon is a tough civ to master due to their unorthodox civ ability. Pre-Rise and Fall content packs. By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Introduction. Germany. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. There will be those who underestimate you, but you are cunning and full of tricks, Queen Cleopatra. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Russia is spectacular at religious victory and can score an early victory without ever having to start a war. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. The "Other Guides" section of every Vanilla guide has links to every other. The Dutch can expand quickly in the early game, reap the cash rewards and unleash a powerful navy upon the world. Note: This guide requires the Rise and Fall expansion. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. There is one trick to Kublai Khan's game - when to send your trade routes. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guide to Assyria (BNW) By Zigzagzigal. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Zigzagzigal's Guides - Aztecs (R&F) by Zigzagzigal Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Zigzagzigal's Guides for each civ are good to read for any civ you are interested in playing. Gandhi's India is one of peaceful religious co-existence, sanitation developments allowing cities to grow to great size, and co-operation with neighbours. Rise and Fall Expansion. Here, I detail Dutch strategies and counter-strategies. Pre-Rise and Fall content packs. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. Russia is a great Civ for those who like to build up a strong empire before sending it to war. Terminology used in this guide and not in-game is explained here. I’ve been fantasizing about assembling a textbook-style Civ 6 companion. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. The Rise and Fall counterpart to this guide may be found here. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. In later game eras, trade routes take more turns to complete, but early in the game, eurekas and inspirations aren't especially hard to earn. . Design/Balance. This guide has a section for each Civ, divided into tricks, hidden features and clarifications. Zigzagzigal's Guide to Sweden (BNW) By Zigzagzigal. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. In the small chance you wanted to know, Zig is a steam user who has a very detailed guide with several recommended approaches for every civ (still not every leader unfortunately). Here, you will learn what sets Russia apart from other nations in. Here, I detail Russian strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. France offers a wonder-heavy route to cultural victory and can effectively slow down scientific civs without needing to go to war. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Ethiopia is flexible, defends effectively and scales well with higher difficulties. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Zigzagzigal's Guides - Civ Summaries (GS) System Requirements. Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. Introduction. Award. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. This ability makes the Zulus absolutely terrifying opponents in the medieval era. Rise and Fall Expansion. 3. These guides are no longer updated. This guide goes in a fair level of detail about uniques, tips and tricks and how to. Here, I detail Kongolese strategies and counter-strategies. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. Following this guide requires the Gathering Storm expansion. 2. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 921. No other Civ plays like Venice. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 114 ratings. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. A general strategy. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Pre-Rise and Fall content packs. Note: This guide only covers content released prior to the Rise and Fall expansion. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Award. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Sweden is a flexible nation, but it does best at the art of diplomacy. Introduction. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. If you like reading they're highly. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. 114 ratings. Rise and Fall Expansion. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. It's a tricky Civ to get the hang of, but this guide. Pre-Rise and Fall content packs. This guide goes into plenty of detail about Swedish strategies, uniques and how to play against them. Zigzagzigal's Guides - Portugal (GS) By Zigzagzigal. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture. The Incans concentrate on building very large cities and focus on easily-defended rough terrain. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. 2. These guides are no longer updated. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are. It is a tile improvement unlocked with Craftsmanship, grants +1 Culture and +1 Faith, and gives +2 Appeal to adjacent tiles. Zigzagzigal's Guide to Germany (BNW) By Zigzagzigal. 2. Here, I detail Khmer strategies and counter-strategies. Here, I detail Russian strategies and counter. Following this guide requires the Gathering Storm expansion. Following this guide requires the Gathering Storm expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. If you want a late-game with plenty of depth, Brazil's the Civ for you. 42 ratings. 76 ratings. I use it to help my friends new to the game decide which leader to play based on its complexity. Zigzagzigal's Guide to Morocco (BNW) by Zigzagzigal. Domination is very effective for Spain. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. They are "per civilization" (and there are versions depending on with it without expansions). The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. 2. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. 33,480 views. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal's Guide to Carthage (BNW) By Zigzagzigal. They're well-placed to build lots of cities and go for a cultural victory. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Note: This guide only covers content released prior to the Rise and Fall expansion. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. Every civ has interesting lesser-known tricks and features. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Remember that in addition to letting naval units pass, Canals also provide an impressive +2 production adjacency bonus to Industrial Zones. 71 ratings. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. Zigzagzigal's Guide to Poland (BNW) By Zigzagzigal. Here, I detail Georgian strategies and counter-strategies. Since a new expansion just arrived this last week any actual written guide is classified as obsolete. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game.